I spent a big chunk of last weekend reading Clockwork Game, a webcomic by Jane Irwin about the Turk, a chess-playing machine made in the late 1700s (which played and won against people like Napoleon and Ben Franklin). The comic is clearly exhaustively researched and it's pretty fun for a historical account (although I'm sure it helps if you're a nerd like me). It has a pretty big flaw, though -- and Irwin says it best:
When I've given thought to the automaton's relationship to its owners and audience, I've been thinking this whole time only of the automaton as metaphor for the gap between man and machine, which it is. But what I've almost completely left out of my own mental equation is the additional subtextual metaphor of White society versus The Mysterious Other. [...] I'm suddenly realizing that modern Readers of Color are simply not going to be able to escape seeing that metaphor.
The Turk (which looked like this) was definitely a reflection of the priorities and prejudices of its designer:
When he created the automaton in the guise of a Turkish man, Kempelen was responding to late-eighteenth-century Austrian society's dual infatuation with the beautiful, exotic trappings and omnipresent threat of the Ottoman Empire. The Battle of Vienna was still undoubtably [sic] on everyone's mind -- it took place less than a hundred years before the automaton's debut --- and his audience would have immediately understood both the alien mystery and intimidation inherent in Kempelen's choice of costume for his figure.
Both quotes are from her blog post here.The machine's human features are used to great dramatic effect, but its treatment at the hands of its creator/exhibitioner is echoed uncannily in the comic -- one example is the last panel here. You can't look at that and tell me that the group of people for whom the Turk is named are being respected. Not by the characters, and not by the author, either, since the comic (as it is now) never addresses the issues of racism, xenophobia, and exoticism, even as it cuts an object that looks like a Turkish man into pieces, and sticks those pieces in a box in a basement.
I first heard about Clockwork Game in the context of RaceFail '09, an extraordinarily complex barrel of events that I will now hideously simplify:
1) Fantasy author Elizabeth Bear wrote a post on "how to write the Other" in her LiveJournal.
2) A blogger of color, Avalon's Willow, wrote an open letter to Bear citing examples from her work that suggested that Bear was not the best person to give advice on this matter, because she had some of her own stuff to work on.
3) A discussion began wherein friends of Bear's (nearly all of whom were published writers, editors, and other industry professionals) essentially said that Willow's criticisms could not possibly be right, and that her reading was shallow. This progressed to the implication that she (and any other reader who objected to the content in question) was not smart or educated enough to make that call.
(Digression: at this point several people on the supposedly-uneducated team whipped out their academic credentials, many of which were very impressive, and I snickered to myself.)
4) Bear, who had initially stated that she would moderate comments on the post, moderated the comments of people her friends were attacking, not the attackers themselves. Lots of other posts were made, on other journals.
5) Things got extremely nasty. A surprising (to me) number of SF/F authors and other industry people started showing their asses in a number of ways, the most benign of which was "you can't possibly know what you're talking about; this could not possibly be problematic." Many of these people outright ignored explanations of why things were problematic, in addition to explanations of why it was very screwed up that a bunch of white writers were loudly telling readers of color that they were not qualified to comment on racism.
6) through 376290) Things got even nastier; people's real life identities were linked to their online names; someone used "orcing" instead of "trolling" to describe the actions of people of color protesting racism; etc. etc. Bear eventually told people it had all been a ruse (to educate others about racism, of course) and then my head exploded.
The entire thing is way beyond the scope of this entry, but it's important to look at -- a good first summary is here and a collection of relevant links is here.
So now that we've wandered far afield and stumbled into someone else's house and eaten something out of their fridge: this relates to Clockwork Game because its author, who watched RaceFail and the accompanying "NO, I DON'T HAVE TO EXAMINE MY WORK," actually thought "hmm, I need to examine my work." And she discovered that she'd been screwing up: that her work had ignored a major part of its setting and context, and she had assumed that her audience would not be bothered.
Irwin's first plan was to improve things in future installments of the comic, but she quickly realized that that was unrealistic and unhelpful. She decided to publish the rest of the pages in the chapter-in-progress and then abandon the project. (She has since decided to start over, hopefully with better results.) I wish there were something on the comic's actual website about this -- or, if there is, I haven't been able to find it -- but it looks like it's just on her blog right now.
I admire the self-awareness and maturity it takes to look at your work this way and then do what needs to be done; I hope to always look at my work as critically and honestly as I can, and follow Irwin's example if I need to. One of the hardest choices to make as an artist is the choice to kill a work in which you have invested crazy amounts of time, thought, and labor. But one of the most necessary choices you can make as a human being is the choice to harshly examine your own behavior, and to own up to your mistakes -- whether they're due to carelessness or outright hostility. And then to try to fix them.
